|
![]()
Anyway. Alice, a former employee of The Umbrella Corp., is now a lone scavenger in the broad wastelands of the all but dead United States, living from tankful to tankful of the gasoline necessary to get around, rendered so rare in the general social and economic collapse. She starts things off right by answering a distress call in an abandoned radio station, followed by a great opening action set piece involving the ever so cuddly zombie dogs, and a group of sleaze balls. After putting some serious smackdown on the gang, she finds a scrapbook with visions of hope. The hope being Alaska, the only place on the planet that hasn't been touched by the T-Virus. Meanwhile, the evil scientists from the first two films re-group in the underground hive that seems to be everywhere....making plans to try and 'domesticate' the zombies and of course find a cure via Alice. Apparently, her blood is the key. We are also introduced to the head of the company, Albert Wesker who originally played a large role in the first game, now making his appearance in the film series.
![]()
This is probably a good point to jump in and talk about some of the other characters. The one that everybody will come away from this movie remembering is K-Mart. She's one of the least annoying characters of in the film. She latches on to Alice as a role mode, and is delighted to tag along and help, and in the process give Alice an opportunity to show some flashes of her human side through her rough and tough exterior. Another character I liked was Clair Redfield, who rocks her cute little buns off and just proves that she is almost a big of a bad ass as Alice is, minus the superhuman powers. Then you have the encoring Carlos Olivera, who is just as good here as he was (if not better) in Apocalypse....not to mention, the comic relief of L.J. Dr. Issacs also encores from the second film, once again proving he can make you hate him for all the obvious reasons. One character I could have absolutely done without would be Nurse Betty, and that is simply because of poor casting. The rest of the cast is basically there to get shot, crushed, eaten, or otherwise dispatched, they all look like they should get a tetanus shot on top of everything else. I mean, there are plenty of actors with lines, but there isn't much time or inclination in a movie like this to give each one much more than a name and an attitude.
![]()
Moving on to the direction of the film, Russell Mulcahy has learned an awful lot about the art of directing in the almost 10 years since his last actual feature Tale Of The Mummy (or Talos The Mummy), as he presents scenes which are not only compelling in their kinetic and narrative momentum, but which also paced for purely visually arresting tableaus. The imagery is so memorable in its combination of desert landscapes, flesh eaters, and machinery redesigned for neo-savagery. Not to mention, he lets the film move along at a seamless pace and makes me really wish he had done the last two installments of the series. Mulcahy manages to take the most compelling elements of the Western mystique, combine them with social anxieties, and gave us substitute Indians. Not to mention, the crow sequence that finally managed to make it in the film (from the game) is one of the creepiest moments in horror in a long time.
|
|